If you can confirm the untested parts, then please do so. If you want to quick compare AA off / on:Ĭheck game - Better - acceptable? It's up to you to decide. It seems to happen when changing resolutions, so once done, it's done and won't stretch again. If the driving screen looks stretched across your monitors then just exit and restart game. Values other than a multiple of 1280x800 are either distorted vertically or horizontally or have no AA. You'll only need to be somewhere around 2, 2.5, 3, 3.5 & 4 (+left & -right)Īs this is not the native resolution, the images are not perfect, but you can use sharpening filter and/or -ve LOD to sharpen them up. See how that looks in game and adjust if required. Heading_offset: 3.500000 - (4.0 moves closer to center / 3.0 away) These are my settings for 10mm bezels (20mm between images). EDIT or 4800x1024 (untested).Įdit the multimon_config.sii file with notepad to fix the bezels like so:. EDIT or 4800x1024 (untested).Ĭhange in game resolution to 3840x800. Nvidia Surround - add 3840x800 to the available list. EDIT or 3200x1024.ġ680x1050 Triple setup (Untested as i only have 2 monitors, but best guess is): EDIT or 3200x1024 is better.Ĭhange in game resolution to 2560x800. Nvidia Surround - add 2560x800 to the available list.
(is 2880x1024 available?)ġ440x900 Triple setup (Untested as i don't have 1440x900 monitors, but best guess is): Nvidia Surround 1440x900 & 1680x1050 workaround (you may or may not like this option):ġ440x900 Double setup (Untested as i don't have 1440x900 monitors, but best guess is): Nvidia Surround doesn't support DSR resolutions so this workaround only works for a single monitor setup. You should also note that this work around is more demanding on your graphics card due to the higher game resolution, so test with 2xMS / 2xSGSS or 4xMS / 4xSGSS first. Keep them both matching DSR value and all will be good. If the desktop is left at native resolution, then when you next enter ATS/ETS2 you'll have no AA because the game defaults back to native even though it still shows the DSR value in game resolution.
UPDATE: Single monitor resolution width > 12x1200 (untested, need some one to test)Īnd then change in game resolution to match. Unfortunately I was not able to determine the reason yet.įholger's vrperfkit ( ) doesn't want to hook at all - at least any more - it once hooked (but didn't have any effect, same as with openvr_foveated) - but since two or three weeks, it not even hooks any more - for whatever reason - I've not been able to determine why neither here, too, no matter what I tried, i.e.Problematic resolutions: Currently - 1440x9x1050 have no AA Nevertheless, foveated rendering is generally working with my Pimax if I activate it in PiTool and launch the truck sim's in Oculus mode instead of OpenVR mode (but no FPS gain else I'd not be complaining ) - so the issue that openvr_foveated isn't working properly, seems not to be related neither to the game nor to Pimax/PiTool in general. Openvr_foveated ( ) seems to hook according to the log file - but it is not working ingame. fsr_v2.1.1) is working properly - but makes overall image quality quite blurry and much worse in my eyes. Examples xfreerdp connection.rdp /p:Pwd123 /f. Arguments passed via the /log-level or /log-filters have precedence over the environment variables. Support multitransport protocol (default:off). Redirect multitouch input (default:off) +multitransport.
#MULTIMON FILTER OR MODS#
What would and could help me, are fholger's openvr.dll mods - but unfortunately, only openvr_fsr (. /multimon:force Use multiple monitors +multitouch. Combined with the 5800X3D, I can now finally run at 90 fps most of the time and say goodbye to reprojectionįrametime completely bottlenecked by the GPU I suppose. It translates OpenVR calls to OpenXR, directly to WMR bypassing SteamVR, which gave me quite an uplift in performance.
#MULTIMON FILTER OR MOD#
Code: Select all # prism3d variable config dataĪlso, I'm running the OpenXR mod (version 0.6.3).